

Most items can easily be crafted again too… We don’t need to have them in stock.

Wood is super easy to get, as it is food and plants. Wood, plants, food, trash items that you crafted just to level up… All these things could be sold. The only things I recommend not selling are stuff that is hard to get, like the fine items or resources like clay and stone (cause those require a lot of mining that ruins the map, it is better compressing to use less stockpile space). Guys, if something is not going to be used, sell it. Remove then later after the work is done if you don’t need those there anymore. So add at least a few temporary chairs (and beds) to your camp for them to work better. You are working at the north area? Disable all farms and stockpiles at the south, simple! (fallow farms and none filter stockpiles)Īlso, just adding food to different areas will not help if after they grab the food they have to walk to the other side of the map just to sit on a chair. The way to go is to disable everything not in use. Traveling between these area’s is taking up to much. I like the idea but if everyone is going to create its own little area, then stonehearth is currently not the game for that. If we would to start over my suggestion would be not to build to far away from the main area or making a type of cross road area from which we connect several area’s. There is no food being brought there so that should be a focus point. Stonehearth/components/scaffolding/a:120: in function Īlso i found that a lot of the farmers were dying while traveling to bring stuff to the mining area. Stonehearth/components/scaffolding/a:136: in function '_add_region_trace’ Stonehearth/components/scaffolding/a:136: attempt to call method ‘get_blueprint_region’ (a nil value) …ehearth/renderers/fabricator/fabricator_a:34: in function …ehearth/renderers/fabricator/fabricator_a:34: assertion failed! …ers/construction_data/construction_data_a:25: in function Radiant/lib/a:201: in function ‘ConstructionRenderTracker’ …ices/client/renderer/construction_render_a:20: in function '_user_init’ …ices/client/renderer/construction_render_a:20: attempt to index field ‘_bp’ (a nil value) Opened the savefile and got the following
